Diviner


Medium humanoid (any race), any alignment

Armor Class 12 (15 with mage armor)
Hit Points 67 (15d8)
Speed 30 ft.

STRDEXCONINTWISCHA
9 (-1)14 (+2)11 (0)18 (+4)12 (+1)11 (0)

Saving Throws Int +7, Wis +4
Skills Arcana +7, History +7
Languages any four languages
Challenge 8 (3,900 XP)

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Spellcasting. The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, message, true strike

1st level (4 slots): detect magic*, feather fall, mage armor

2nd level (3 slots): detect thoughts*, locate object*, scorching ray

3rd level (3 slots): clairvoyance*, fly, fireball

4th level (3 slots): arcane eye*, ice storm, stoneskin

5th level (2 slots): Rary's telepathic bond*, seeming*

6th level (1 slot): mass suggestion, true seeing*

7th level (1 slot): delayed blast fireball, teleport

8th level (1 slot): maze

Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.


_____________________ Actions _____________________

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

Source:Volo's Guide to Monsters